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    • Colorfulstan

      Windows XP\ Vista support dropped   11/19/2016

      It's been a while but I think some people (especially first time visitor's) don't know yet
    • Raif

      Code of Conduct - Rules you should read   02/25/2017

      In General
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    • ChriSKate

      Think you tried everything?! - Check out the Overwolf knowledge-base!   02/25/2017

      Dear gamers, how about some DIY? -   http://support.overwolf.com/ The knowledge-base for all your Overwolf related troubleshooting, faq, bugs, known issues and much more!
      Just start typing anything related to your issue (for example, 'fps' or 'heartharena') and discover new ways to work things out.

shadowgrind

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About shadowgrind

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    Overwolf Pup
  1. How doe the APIs work under the hood?

    So brought to a point: You are saying that marvel heroes implements the foreign overwolf event sdk and this way sends messages to overwolf?
  2. How doe the APIs work under the hood?

    You really think this is a overwolf dedicated thing? Don't you think this will be more generic so that every custom C++ program could observe the events (if there are some) that are fired by the game? And no this is not the answer because I still got no code or concrete implementation and that is what I asked for.
  3. How doe the APIs work under the hood?

    Will there be an answer of an overwolf dev or should I be considering that I am just right with you doing bad bad stuff like memory reading?
  4. How doe the APIs work under the hood?

    Thats why I asked for the implementation within overwolf
  5. How doe the APIs work under the hood?

    @devs: please consider this as a request to open up your API implementation to the public o.ô
  6. How doe the APIs work under the hood?

    Thats right. As Bob sayed the first reply did not answer my question. The second one is in the right drection. Thanks for that. But could you be more precise? What exactly do you mean by that according to MH? So: This means indeed there is a hidden API in marvel heroes (as concrete example) that is only shared with overwolf in specil but is not open for the public domain? Does overwolf poll information from Marvel Heroes or does MH send informatio that can be read by other applications (like overwolf)?
  7. How doe the APIs work under the hood?

    Yes and this is just the reason why I opened that thread. I want to know how these overwolf APIs are created if there are no APIs that are served by the games (whats the case for marvel heroes. MH does not serve any API. But overwolf does. How can this be?). If so, there would be a hidden API (again in case of marvel heroes). Why should game devs implement a API and then keep it secrete to public? I don't think this makes any sense at all.
  8. How doe the APIs work under the hood?

    Any statement of an overwolf please?
  9. How doe the APIs work under the hood?

    Could you be more precise? I cannot be finding anything containing this keywords according to Marvel Heroes. I am not even sure what shared memory means. I read something about realtime updated (memory) files that contain data that can be read from external programs. Is this what you mean by that?
  10. Hey there. I once wrote a stat'ing tool for Marvel Heroes (similar to that one that you can now download in the overwolf addon library) but was not able to figure out another (easy) way then reading the Game's memory. As we all know this is a banable action for online game admins because many bots do use exactly this method. Now I just found out that overwolf serves a small API for the plugins that run within. And of course now I am asking my self how overwolf under the hood is able to serve such an api that for example catches events [...]. I could not seem to find a API buildin within Marvel Heroes to get information from... So: Could someone please explain this to me? Does overwolf use memory reading or DLL injection or paket analytics or something to serve a API for games that do not implement one them self? Friendly regards