• Announcements

    • Colorfulstan

      Windows XP\ Vista support dropped   11/19/2016

      It's been a while but I think some people (especially first time visitor's) don't know yet
    • Raif

      Code of Conduct - Rules you should read   02/25/2017

      In General
      Be respectful! There's another person on the other end of that conversation! The forums are a place to discuss anything related to Overwolf and beyond but want this to be a place where people feel comfortable to participate and have fun! Keep it on topic, keep it constructive - Threads should be constructive and have a clear topic. Replies to that topic should be relevant. Bumping a thread without adding relevant information is not considered constructive. Bumping a thread from a long time ago is also not constructive (Overwolf updates every 2 weeks, things change). Attacks or Accusations are not acceptable - Attacking another person is unacceptable, the circumstances are irrelevant, just don't do it. Read the topic - Know what people are talking about in the thread. Stick to the given topic and don't derail it. Search - We have a great search function, use it before you post a new thread as it's possible someone has asked your question before and there's info on it. Don't see something about your question or topic after searching? Post it! (keep in mind that bumping threads from a long time ago is not recommended, post your own). Don't post about locked or deleted topics; they were deleted for a reason. No petitions, demands or "When will.." We have places for asking for games, features and we will tell you when something is coming. We don't give dates for a reason. Don't try getting around the swear filter, it's not cute or funny. This is not a place to break NDA's, talk about something illegal or break any law from any country. We will contact the necessary parties involved and you will be pursued to the extent of the law. No spam. You will be banned and your post deleted. Please write in English. This is an international forum and we'd like everyone to be able to participate.
      Bad Behavior Insults, racial slurs, profanity, vulgarity. Trolling - You know who you are, and we will find you. Nudity, porn or anything obscene. Flaming - We don't have a trained fireman on staff, so don't do it. No advertising - No one wants to buy that shirt off of you, or that WoW gold. No insulting any religion (fake, real, or imagined), sexual orientation, gender or culture. No talking about drugs or performing illegal activities. Impersonation - Don't do it, people find out and you end up looking stupid.
      What will we do if you break a rule? Warnings - You get only one. Thread/Post deletion - We delete your thread/post from the forums. Suspension - Temporary forum ban. Account termination - Permanent forum ban. Legal action or report violations to the appropriate legal authorities.
    • ChriSKate

      Think you tried everything?! - Check out the Overwolf knowledge-base!   02/25/2017

      Dear gamers, how about some DIY? -   http://support.overwolf.com/ The knowledge-base for all your Overwolf related troubleshooting, faq, bugs, known issues and much more!
      Just start typing anything related to your issue (for example, 'fps' or 'heartharena') and discover new ways to work things out.


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About GW2_Dolyak

  • Rank
    Advanced Member
  1. Problem dragging subwindow

    You're right! But for window.close you need the substring part otherwise the application doesn't close at all:P Thanks for helping again! (And sorry for stealing your time!)
  2. Problem dragging subwindow

    Never mind! I fixed it by removing the substring part. Apperently for windows.dragMove the full window.id is needed, while for windows.close only a part is needed. This topic might be deleted if you want to!
  3. Problem dragging subwindow

    Hello everyone! Fourth question on the go!: I am having two windows and when I try to Drag each of them using this script: function Drag(Window) { overwolf.windows.obtainDeclaredWindow(Window, function(result) { alert(result.window.id); if (result.status == "success") overwolf.windows.dragMove(result.window.id.substring(0,57)); }); }; I get the follow alerts: With my mainwindow called "Home" Window_Extention_<X>_Home With my subwindow called "Sub" Window_Extention_<SameXAsAbove>_Sub Is there any way to drag a subwindow? Because right now when I drag either window only the main window will drag.
  4. Mumble Link plugin released

    I guess that means the only option would be to let users choose to which world they belong.
  5. Mumble Link plugin released

    hahahah I'll buy you that condition food! No worries! You better tell me when you won everything! Also! I don't mind sharing some money with you if I win:P
  6. Mumble Link plugin released

    Yo Meh!, Seeing the new update you posted I think you're also working on the Overwolf GW2 WvW app challenge right? I was wondering!: As you might have noticed the world ID isn't the same as the World ID used in the GW2 API (which is broke but the backups for example Far Shiverpeaks is 2007, but I can't find that world anywhere. If there's anything I can do for you feel free to ask! Even as rivals I think it would be nice to help each other:P Laters!
  7. overwolf.games.getRunningGameInfo() returns null

    Urgh, I always accidentally respond to the wrong topic. Thanks for helping again!
  8. overwolf.games.getRunningGameInfo() returns null

    First of all! Thanks a lot for you reply! It works perfectly! For the poeple reading this thread make sure you call it like this: overwolf.games.onGameInfoUpdated.addListener(function(Result){ alert("Width:" + Result.gameInfo.width) }); So pay attention to the addListener part.
  9. overwolf.games.getRunningGameInfo() returns null

    Anyone has any idea why this doesn't work on GW2? I am trying to get the screenresolution of the game and position the windows accordingly, if there's any alternate way to do it I'd also be happy to know!
  10. Mumble Link plugin released

    YOU'RE BRILLIANT! I got all the data I needed from the Plugin! Sometimes it doesn't recognise the position.x but that's no problem! I already got tons more then I expected! Thank you, thank you, thank you:P Christian
  11. Mumble Link plugin released

    It compiled for me when I changed windef.h to windows.h Just got some errors for deprecation and an interesting error: \source\runtime.c(222): warning C4098: 'NPN_Status' : 'void' function returning a value void NPN_Status (NPP instance, const char* message) { return _browser->status(instance, message); } is that actually possible? Also! I tried it being compiled by VS2012 but that didn't really work...
  12. Mumble Link plugin released

    I will try to compile the project on VS2010, I am just missing the Pimpa.h file. Do you know where I can get it from?
  13. Mumble Link plugin released

    Errrrg I posted at the wrong topic: Anyways when I was checking the DLL I found that the bit was already set?
  14. Develop new Overwolf plugin?

    I also found this one! So apperently the executable bit was already set?
  15. Mumble Link plugin released

    Yo! There's indeed nothing Yellow and things! I will take a look!