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    • Colorfulstan

      Windows XP\ Vista support dropped   11/19/2016

      It's been a while but I think some people (especially first time visitor's) don't know yet
    • Raif

      Code of Conduct - Rules you should read   02/25/2017

      In General
      Be respectful! There's another person on the other end of that conversation! The forums are a place to discuss anything related to Overwolf and beyond but want this to be a place where people feel comfortable to participate and have fun! Keep it on topic, keep it constructive - Threads should be constructive and have a clear topic. Replies to that topic should be relevant. Bumping a thread without adding relevant information is not considered constructive. Bumping a thread from a long time ago is also not constructive (Overwolf updates every 2 weeks, things change). Attacks or Accusations are not acceptable - Attacking another person is unacceptable, the circumstances are irrelevant, just don't do it. Read the topic - Know what people are talking about in the thread. Stick to the given topic and don't derail it. Search - We have a great search function, use it before you post a new thread as it's possible someone has asked your question before and there's info on it. Don't see something about your question or topic after searching? Post it! (keep in mind that bumping threads from a long time ago is not recommended, post your own). Don't post about locked or deleted topics; they were deleted for a reason. No petitions, demands or "When will.." We have places for asking for games, features and we will tell you when something is coming. We don't give dates for a reason. Don't try getting around the swear filter, it's not cute or funny. This is not a place to break NDA's, talk about something illegal or break any law from any country. We will contact the necessary parties involved and you will be pursued to the extent of the law. No spam. You will be banned and your post deleted. Please write in English. This is an international forum and we'd like everyone to be able to participate.
      Bad Behavior Insults, racial slurs, profanity, vulgarity. Trolling - You know who you are, and we will find you. Nudity, porn or anything obscene. Flaming - We don't have a trained fireman on staff, so don't do it. No advertising - No one wants to buy that shirt off of you, or that WoW gold. No insulting any religion (fake, real, or imagined), sexual orientation, gender or culture. No talking about drugs or performing illegal activities. Impersonation - Don't do it, people find out and you end up looking stupid.
      What will we do if you break a rule? Warnings - You get only one. Thread/Post deletion - We delete your thread/post from the forums. Suspension - Temporary forum ban. Account termination - Permanent forum ban. Legal action or report violations to the appropriate legal authorities.
    • ChriSKate

      Think you tried everything?! - Check out the Overwolf knowledge-base!   02/25/2017

      Dear gamers, how about some DIY? -   http://support.overwolf.com/ The knowledge-base for all your Overwolf related troubleshooting, faq, bugs, known issues and much more!
      Just start typing anything related to your issue (for example, 'fps' or 'heartharena') and discover new ways to work things out.


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aRestless last won the day on February 16 2017

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About aRestless

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  1. Sweetfx Preset Selector not working

    Yes, you should see noticeable differences. There should also be text in the upper left of the screen telling you that a new preset was loaded.
  2. Sweetfx Preset Selector not working

    Hey everyone. That's some weird behaviour you guys are describing, thanks for the reports. May I ask how you guys start GW2? Are you using any command line options, or even a third party launcher?
  3. It's attached to the first post. I can see it on Chrome, Firefox, and Edge, even without being logged in. It's already been downloaded 3 times. But okay, I'll send it via mail.
  4. That's right. The sample app is attached.
  5. Overwolf changelog

    You know what's really good PR? To get the message "Overwolf just updated to version 0.95.xxx", clicking on "What's new?", and reaching this page. The dev changelog got stuck on version 0.93 as well, and the Facebook page that was supposed to deliver "the latest news regarding our app development tools" was not only last updated in april, but not one single post on this page actually contained information on the SDK. At Gamescom, almost a year ago now, it was promised to heavily improve documentation. At least from my point of view things only got worse from there. Combining that with the huge amount of bugs in the API/Framework and the lack of proper communication channels to resolve them, it becomes more and more frustrating to develop apps for Overwolf.
  6. Consider the following code snippet: function createWebserver(port, onSuccess) { overwolf.web.createServer(port, function(createResult) { if (createResult.status === "success") { createResult.server.listen(function(listenResult) { if (listenResult.status === "success") { onSuccess(port); } else { createWebserver(port + 1, onSuccess); } }); } else { createWebserver(port + 1, onSuccess); } }); } createWebserver(44444, function(port) {console.log("Listening on port " + port);}); This attempts to create a webserver listening on port 44444, and if that fails (probably because the port is occupied already), it tries the next port, and so on, until it succeeds. Now if you've got an app with a main window and a subwindow (the main window immediately opens the subwindow), the main window will print out "Listening on port 44444" and the subwindow will print out "Listening on port 44445" because the main window already occupied port 44444, the allocation there failed, and so the sub window jumps to the next port. However, if you now reload the subwindow, via F5 in the dev console, window.location.reload(), navigator.plugins.refresh(true), anything like that, the subwindow will print out "Listening on port 44444" Meaning, it allocated a webserver on a port that was already occupied. That's obviously not possible. And the message on successful allocation is certainly wrong, because all requests to port 44444 still reach the main window, not the sub window. This is not fixable by calling server.close() before reloading. The error will remain. The only way to work around it is, instead of reloading the window, to close it and open it again. A sample app showcasing everything I talked about is attached. This is yet another breaking bug that prevents progress on one of my projects. Cheers, aRestless OverwolfWebserverBug-1.0.0.zip
  7. Overwolf changelog

    *Bump* Especially bugfixes / changes in API behaviour need to be documented. There are a lot of little weird things that need workarounds, and changes to their functionality are never documented. Examples: navigator.plugins.refresh(true) starting to break apps out of a sudden, and overwolf.windows.onMainWindowRestored only working in the actual main window. Also, it took me ages to figure out how overwolf.web is supposed to work.
  8. Documentation for overwolf.web is missing

    Good to know, thanks for the answer. I assume you also want to add actual response payload in the future? While you're at it, you might want to add support for the access-control-allow-origin header as well, simply because it opens up a few more use cases and requires less setup when queried from other overwolf apps.
  9. http://developers.overwolf.com/documentation/sdk/overwolf/web/#overwolf-web-webserver There's no documentation on how to use the created webserver. Specifically, it's not explained how to "answer" a request received by server.onRequest.addListener(...).
  10. That's amazing news! Thank you! Please let us know as soon as you've got an ETA, because the current situation also results in significantly more development effort for us.
  11. Any statement on this? Because this is really hindering us in creating a concise user experience.
  12. Hi there. The benefits of the ignore_keyboard_events property are clear: You can build a menu that can be used with the mouse, and the user can still interact with the game via keyboard inputs. However, many applications have a few properties or features that require keyboard input. With ignore_keyboard_events set to true, the only way to work around that is to open an additional window for that input, which has ignore_keyboard_events set to false. This is not great. It breaks the workflow in otherwise well-designed menus, there is a significant delay when opening a new window (and sizing it to the proper size) and the additional menu windows bloat the associated project from a developer perspective, especially the manifest.json. As someone who hits this issue quite often, I'd be glad about a way to toggle ignore_keyboard_events at runtime. This way, I could have it set to true by default, but when the user, for example, clicks a text input field, I'd set it to false. This is exactly how most game UIs work, where, for example, the game only stops catching keyboard inputs when the user clicks into the chat box to type a message. I have no way of estimating the development effort for that, but It would be a great addition to the API.
  13. Can you be more specific on this? Is this performance hit "per pixel", or is it use-or-don't-use-at-all? Is the performance, for example, affected by fully transparent PNGs, or only if the alpha value is not equal to 0 or 1? On top of that, a number of very prominent Overwolf apps are using semi-transparent backgrounds, including HearthArena and ReplayHUD. So I'm a bit confused that it's "not recommended".
  14. It's a rotating PNG. The problem isn't the animation itself, the problem is how partially transparent areas are blended with colors behind them (meaning your desktop or the game in the background). It doesn't matter if it's a gif, PNG, a webm or just a div styled with CSS: partially transparent white on a white background will result in grey. The reason is most likely the blend mode, meaning how the color of a specific pixel is computed from the colors and alpha values of the different layers. For the standard color channels, I'm pretty sure MULTIPLY is used, which is totally fine. But with the alpha channel weird stuff is happening.
  15. Hi there. Consider the following code: <html> <head></head> <body> <div style="width:100px;height:100px;background-color:white;opacity:0.25"></div> <div style="width:100px;height:100px;background-color:white;opacity:0.5"></div> <div style="width:100px;height:100px;background-color:white;opacity:0.75"></div> <div style="width:100px;height:100px;background-color:white;opacity:1.0"></div> </body> </html> In a normal browser window, you won't see any of these divs. They blend in with the white of the background. However, if you use a transparent Overwolf window ("transparent" : true) in front of a white background the result will be this. That's just... bad. It makes it impossible to let a partially transparent object appear brighter than any background. On top of that it's not even consistent, because the darkest div is the one with opacity set to 0.5. In my current project I had planned to show a glowing animation on my menu on application startup. Sadly, with Overwolf's blending method, I can't achieve this effect in a transparent window. I'm quite sure this would be a pretty simple change, since it would just be about picking another blending method that doesn't do that weird stuff with the alpha channel. Cheers, aRestless